Monday, March 5, 2012

Status Update

It's been about an eon since I posted something here, so I figured it was high time I gave you an update on all of the projects I'm working on. I'm practically in last semester at DigiPen (just one more class to take after this) and, as usual, I'm trying to do too many things in too short a span of time.

The one DigiPen Master's team that I'm officially a part of, Unobtainium Labs, is currently working on a "bullet hell" shoot-em-up. For those of you who are unfamiliar with bullet hell shooters, they go a little like this:

The game takes place in a virtual world inside a computer, although we're trying to steer away from Tron-like color schemes. I filled the role of game designer for the project last semester, but have since transitioned into being a combination audio director/level designer/gameplay programmer. Being the lead designer on a team larger than about 4 people was not something that I was prepared for, as I found out, and I'm significantly happier in my current role.

Art of Defense

I'm currently in the process of writing the soundtrack for an iPhone game currently being developed by my friend Will, titled Art of Defense. Its gameplay is inspired by Tower Defense  games, and the visual aesthetics call to mind a hand-drawn cartoon. 

For those of you with an iPhone/iPad/iPod Touch, you can purchase Art of Defense here. Be sure to check it out!

Another DigiPen Master's project, Daeva is a 3D platformer with gameplay akin to Mirror's Edge and a setting similar to that of Prince of Persia. I'm currently creating sound effects and background music/ambient tracks for the game.

Crystalline is a 3D puzzle platformer somewhat similar to Portal, except that the main mechanic is a grappling hook which can be used to pull yourself towards objects or push them away from you. I'm writing the soundtrack for this project.

Voxel Dungeon
The final number in the list of projects I'm involved with is, you guessed it, a DigiPen Master's project. It's a dungeon crawler with randomly generated levels being worked on by my friend and cohort Emory Myers. I'm writing the soundtrack for this project.

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