While it's exciting to finally be at a stage where we can at least test something, this has also been an eye-opening experience. We only have half a semester left, if that, to get our game to playable status. While that's certainly doable given the current state of the game, it's already obvious that some things are going to get cut. Our lack of real artists is certainly limiting in some respects, and it's a continual learning process for all of us. Still, the fact that we've gotten this far already is a good sign, considering we started from scratch and that we've all made mistakes here and there along the way.
One thing's for sure: game development is not easy. As someone who's not used to undertaking large-scale development projects, it's going to take a while for me to get used to the fact that I'm probably not going to do things the right way the first time (or the second time), and that not every problem has one perfect solution. Hmm... seems a lot like real life. Who knew?
For those of you eagerly awaiting a playable build, you'll have to wait a little longer. Rest assured, though, I will publicize it heavily once we have something neat!
Gameplay Programmer, Creative Director