Below is a screenshot of the game. I only took one because right now there's not much of note to show off. [All artwork and sound is also being done by yours truly.]
Right now, the game is designed around a simple Asteroids-type playstyle, but I'm working on expanding it to more of an open-world shoot-em-up. Since we got an extension on the project, I'd like to add some additional twists. For instance, with component based game objects, it should be a relatively simple matter to allow the player's ship to land at a space station and then spawn an astronaut that the player can then control.
To take it a step further, why not let the player enter a building and then transition to platformer-style gameplay? All this would require is slightly different logic for tilemap collisions and adding gravity, which is a simple matter. I would also have to create a specialized controller component to handle the left/right/jump movement and controls, but that shouldn't be very difficult either. It took a while to transition the engine to a component-based structure, but the results are definitely going to pay off!
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